Qt6OpenGLWidgets
). Although, I think that I did spot a bug that can be easily solved: when compiling arbalest, I got the error rpcndr.h: 'byte': ambiguous symbol
(this is a known issue with Windows headers). To fix it, I simply removed the using namespace std;
in Utils.h
, and I then changed all the few instances where this statement was meaningful by manually adding std::
. I will most likely do a PR regarding this later down the road